Toon Sketch Rendering with 9to3Animation - A Case Study
Toon Sketch Rendering with 9to3Animation - A Case Study
Siggraph 2017 Non Photoreal Rendering (NPR) Event
Siggraph 2017 Non Photoreal Rendering (NPR) Event
From Concept Art to Final Render: A Case Study on Sausage Party Custom Shading
Brand new: Conversion Tools for RenderMan21 for Maya
Check out our updated Shader Products!
Smoking fast Occlusion at the Integrator level! Download here
Now the powerfull RIS100 library available at your fingertips with the all new BlissLib!
Now the powerfull RIS100 library available at your fingertips with the all new BlissLib!
Great work by Cluster Studio with our Carpaint Shader: Read the newsletter!
Case Study with DHXMedia on Jim Hensons Doozers!
Check out our brand new Carpaint & Brushed Metal Shaders!
Our talk at Siggraph 2013 - Read the newsletter!
Filmakademie workshop in Ludwigsburg, Germany - Watch the video!
Talk at Pixar booth, Siggraph 2012 Conference, Los Angeles - Read the newsletter!
Carpaint Shader - Airport installation - Read the newsletter!
Ocean Shader - for “Paddle Pop” animated TV series - View in Products
Snow Shader - Render & Scene by Daniel Baciu - View in Products
Choppy Ocean Shader - View in Products


About the Project:
Short film by 9to3Animation in Holland
Our Contribution:
Full non photoreal rendering (NPR) system to achieve Dutch artist storybook illustration in a 3d rendering pipeline.

About the Project:
Bob the Builder TV series
Our Contribution:
Working with DHXMedia again, custom plugin suite in RenderMan RIS created for needed fast TV broadcast rendering.

About the Project:
Sausage Party animated feature film
Our contribution:
We were approached by Nitrogen Studios to develop custom shading plugins that were consistent with art direction across 3d and compositing.

About the Project:
Jim Henson's Doozers TV series
Our Contribution:
Working with DHXMedia, custom shading suite created to introduce procedural look development for terrain and architecture in the show.

About the Project:
Michael Jackson Hologram
Our Contribution:
Working with CAMd (Creature Arts & Mechanics) & Pulse Evolution, created photoreal skin shader for "Virtual Michael" performance for Billboard Awards.

About the Project:
Nissan Juke car commercial
Our Contribution:
Cluster Studio needed some custom shading to achieve their hybrid photoreal/toon shading look.

>> Contact Us for Custom Development   


“One of the challenges in making the film came from our glass characters. Specifically glass characters that had their faces located on the surface of the glass. This unique challenge presented us with a few different problems from a shading standpoint. We needed to come up with a creative solution to having the bottles appear to be made of transparent glass as well as filled with liquid without detracting from their facial expressions and acting.“

--Laura Brousseau, NitrogenStudios

"RenderMan Studio ships with a great library of physically plausible shaders, however for an extreme close-up in our Nissan Juke commercial, we needed a very specific look for metallic car paint. The paint had to look completely photorealistic, and we found that we required more artistic controls, including adjusting color layers, shaping metallic flakes, and pattern placement. We used LollipopShaders’ Carpaint shader to achieve these desired looks out-of-the-box and are very happy with the final result..."

--Armando Ricalde, Cluster Studio

"We knew early on that we would need some further customized shading solutions not only to distinguish ourselves from the other shows and our competitors, but also to take advantage of procedural techniques for our environments to make them more visually rich and complex without having to manually paint and manage many different texture maps for each asset. The LollipopShaders team already had a lot of experience with these procedural techniques, so it was great to collaborate with Christos and his team on our production. With our ideas..."

--Richard Purcell, DHXMedia

>> View All Testimonials   


Training: RIS Tech Series Course #2 on Pixar's RenderMan Community Site

Writing expressions in SeExpr, plugins in OSL and patterns in C++!

Training: RIS Tech Series Course #1 on Pixar's RenderMan Community Site

PathTracer vs VCM, Subsurface, LPE's, and much more!

Training: Our New RenderMan 20 Course on

New for 2016! The latest tech in RenderMan RIS rendering, shading, materials, and lighting.

>> View All Training   


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