Check out our updated Shader Products!
New for 2016! Our RenderMan20 course on
Smoking fast Occlusion at the Integrator level! Download here
Now the powerfull RIS100 library available at your fingertips with the all new BlissLib!
Now the powerfull RIS100 library available at your fingertips with the all new BlissLib!
Great work by Cluster Studio with our Carpaint Shader! Read the newsletter!
Case Study with DHXMedia on Jim Hensons Doozers!
Check out our brand new Carpaint & Brushed Metal Shaders!
Our talk at Siggraph 2013 - Read the newsletter!
Filmakademie workshop in Ludwigsburg, Germany - Watch the video!
Talk at Pixar booth, Siggraph 2012 Conference, Los Angeles - Read the newsletter!
Carpaint Shader - Airport installation - Read the newsletter!
Ocean Shader - for “Paddle Pop” animated TV series - More on Gallery & Store!
Snow Shader - Render & Scene by Daniel Baciu - More on Gallery & Store!
Precious Metals Shader - More on Gallery & Store!
Choppy Ocean Shader - More on Gallery & Store!
Leaf Shader - More on Gallery & Store!


Training: Our New RenderMan 20 Course on

New for 2016! The latest tech in RenderMan RIS rendering, shading, materials, and lighting.

Training: New "RND203" course on fxphd on RenderMan RIS

New for 2015: RenderMan RIS latest LM Shading, SE Expressions, and Patterns!

Training: Private workshop in Shanghai, China.

We hosted a 1-week training for instructors at the Shanghai Art+Design Institute in Dec.2014!

>> View All Training   


RIS100 Material Library PxrDisney
RIS100 Material Library PxrLM
RIS: Occlusion Integrator
Plausible Carpaint Shader
Plausible Brushed Metal Shader
Plausible Iridescence Shader
Plausible Ocean Shader (RIS)
Plausible Subsurface Shader
Suite: RIS Starter
Suite: Architecture
Suite: Car Rendering
Suite: Sketch & Toon
Suite: Ocean
HDR: Geographe Bay Timelapse
HDR: Underwater
HDR: Full Moon

"RenderMan Studio ships with a great library of physically plausible shaders, however for an extreme close-up in our Nissan Juke commercial, we needed a very specific look for metallic car paint. The paint had to look completely photorealistic, and we found that we required more artistic controls, including adjusting color layers, shaping metallic flakes, and pattern placement. We used LollipopShaders’ Carpaint shader to achieve these desired looks out-of-the-box and are very happy with the final result... [Read more]"

--Armando Ricalde, Cluster Studio

"We knew early on that we would need some further customized shading solutions not only to distinguish ourselves from the other shows and our competitors, but also to take advantage of procedural techniques for our environments to make them more visually rich and complex without having to manually paint and manage many different texture maps for each asset. The LollipopShaders team already had a lot of experience with these procedural techniques, so it was great to collaborate with Christos and his team on our production. With our ideas and feedback... [Read more]"

--Richard Purcell, DHXMedia / Jim Henson Doozers Project

"We were looking for a high-end shader that would work with the new RenderMan Studio suite and we found it and more with the LollipopShaders Team. We had some roadblocks that I encountered at first like the initial setup in RenderMan Studio, but the LollipopShaders team helped me work through them and knocked it out of the park. In particular I was having trouble dialing the metal sparkles in the carpaint for such a hi-res render, but we ended up working through it; also they walked me through some basic steps in converting my HDR's to work with Image Based Lighting... [Read more]"
--Craig Guessford, Carpaint Shader Customer & Senior Art Director

>> View All Stories   


Check out fxguide's new article "RenderMan: Under the (New) Varnish" on the free non-commercial release and the latest in RIS technology. We were happy to have contributed to the piece, and you can read useful info on these topics in the article: progressive rendering & image checkpointing quality improvements with texturing bi-directional path tracing the new de-noising algorithm layered LM shading networks modelling workflows

State of rendering Part 1

State of Rendering Part 2

PRODUCTS - RenderMan Shaders

Ocean Shader


This shader can be applied to a flat grid piece of geometry, and turns it into a choppy ocean complete with controllable multi-layers of waves and white caps! Works in Reyes & RIS RenderMan.

Snow Shader

Shader: SNOW

Its challenging to master the high-frequency geometry of snow, along with the subtle subsurface scattering and sparkles, our snow shader supports all these features!

posted : Monday, July 12th, 2010

tags :

Carpaint Shader


Base metal with paint, metallic flakes, and top layer clearcoat are features of this popular shader. Multiple approaches for metallic flakes make the workflow stand out.

>> View All Shaders   

PRODUCTS - HDR Lightmaps

HDR Lightmap: Timelapse

Arkell spent 16 hours all day shooting this timelapse HDR in Australia. Fine tune your materials under all light conditions dawn to dusk!

HDR Underwater Lightmap


The 1st professionally captured, unclipped, underwater HDR Lightmap! Read the newsletter release including behind-the-scenes info, and check out the full details on our store.

HDR Underwater Lightmap

HDR Lightmap: Muir Woods

One of our favorite maps, taken at Muir Woods, California. The blue sky above and deep forest of redwoods below give this map a great contrast range!

>> View All HDR Lightmaps   


Video: Ocean Shader Tutorial

Part 2 of our 3-part series tutorial videos on using the Ocean Shader with Maya & RenderMan Studio. View the YouTube playlist of all our Ocean Rendering videos!

Video: Colored Occlsusion Tutorial

Video: Colored Occlusion Tutorial

A 4-min tutorial video on our Colored Occlusion Shader.

Video: Precious Metals Tutorial

Video: Precious Metals Tutorial

This 14-min video steps through purchasing our shaders on our store, installing, and rendering with the precious metals shader in Houdini/RenderMan.

>> View All Videos   


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